Ahau: Rulers of Yucatán by Apeiron Games

Created by Apeiron Games

Ahau: Rulers of Yucatán is an innovative Euro-Ameri hybrid board game for 1 to 5 players, combining classic elements of worker placement and resource management, simple combat, and an innovative new system for dual-engine building. Experience the challenges of leadership deep in the jungles of the ancient Yucatán Peninsula. Build and secure your legacy as a Maya ruler by expanding your lands, acquiring resources, and making the proper offerings to the ancient gods. Will your pyramid temple tell the tale of a great ruler? 👑

Latest Updates from Our Project:

3 New Stretch Goals Unlocked + And An Eclipse Sneak Peek!
4 months ago – Fri, Feb 25, 2022 at 04:43:56 PM

Dear Future Rulers,


Good morning! We hope you're prepared to start your day (or your afternoon) with a great bout of good news. We just reached our funding goal only a few hours ago and now, thanks to your support, we have already unlocked our first three stretch goals! 🎉

These are: 

  • New Building Tiles
  • Mayan Glyphs For Each Ruler

and...

  • New Building Illustrations

Let's take a closer look at them, one by one!

***

NEW BUILDING TILES

By reaching 33,000 USD, we are excited to announce that three new building tiles with completely new powers will be added to the base game: 

- The Temple will increase your summoning power;

- The Plaza will let you gain additional Fame when you construct buildings;

- The “Giant Stela” building illustration will serve as another building, giving you 2 Fame each time you win a conflict, in addition to any War Track rewards.

Two copies of the Observation Tower and one copy of the Ball Court will be replaced. The one remaining copy of the Observation Tower will let you pick both tiles from the region at the end of your Movement Phase. The one remaining copy of the Ball Court will stay as it is. (Letting you advance on the War Track whenever you construct a building.)

The reason for the change is that the god scoring tile that score War Track and weapon tiles gave too much Fame, because there were too many weapons in the game. By removing 7 weapons, this god scoring tile will be now more balanced, as confirmed by quite a few tests.

***

MAYAN GLYPHS FOR EACH RULER

As for our next stretch goal, through the help of Walter Paz Joj, our cultural consultant from Guatemala, every Ruler in the game will receive an inscription using authentic Maya glyphs based on real historical examples. The glyphs drawn by Walter would then be retouched/recoloured by our main illustrator, Dávid Szabó to match the game's art style. 

Walter Paz Joj is an ajtz’ib, a modern-day Maya Kaqchikel scribe, who is striving to resurrect the ancient Maya writing system for modern use. Walter is also a designer, musician and a community leader in Pan Ajache’l (Sololá, Iximulew/Guatemala). In his words: 

My work is based on and inspired by the form of ancient Maya writing (tz’ib). It seeks to represent, in my own way and my own style, ideas, feelings, and emotions as a Maya kaqchikel. I come from Pan Ajache’l, Sololá, within Lake, Atitlán, Guatemala. I am dedicated to researching and sharing the ancient Maya writing through its function and use, as well as in its artistic application, so that it might serve as inspiration for all Maya people who are interested in contributing to the revitalization and use of Mayan hieroglyphic writing from their own territories, ways of thinking, and languages. I have also dedicated space to music through the re-creation of ceramic instruments, invoking forms of expression through sound that were created by the ancestors.

***

NEW BUILDING ILLUSTRATIONS

By reaching 40,000 USD, we replace any remaining repetitive images in the building tile deck, mostly the stelae illustrations that have served different functions:

- The building titled “Giant Stela” giving plus 1 building action will be renamed the “Workshop” and will get its separate illustration.

- The “Favour of the Gods” building, giving you additional resources when you produce, will also receive its own illustration and will be renamed to “Raised Bed Farming”.

- The “Produce Market” building will also get its own illustration to differentiate it from the “Market” building.

- Finally, the “City Gates” building tile will also receive its own illustration to differentiate it from the “Gateway”.

This is not just an aesthetic change, but also functional, as the distinct illustrations will help you better differentiate the building powers during the game. 

***

EXPANSION UPDATE 

That is not all for today's update. 

The time has come to introduce you to the unique and exciting Eclipse cards in the first expansion of Ahau! The Eclipse cards help to raise the stakes even higher to provide you with a new challenge the moment you feel like you have got the game all figured out. Buckle up, because the events depicted in these Eclipse cards have already stood the test of time and history - let’s see if you can use them to your advantage or conquer them as a divine ruler!

How the Eclipse cards work:

The Eclipse cards introduce characteristic or important events of this era in history. The cards are shuffled during setup, and one Eclipse card is turned face up, which will be the 'future' Eclipse card. This card will take effect in the next round. At the end of the first round, a new Eclipse card is drawn, which will be the new 'future' card. This way the players will be able to foresee the Eclipse cards two rounds in advance and prepare accordingly.   

First Eclipse Card Feature: Plentiful Harvest

This Eclipse card will let you produce from two different connected resources in your turn. 

The traditional Maya fields - called Milpas - sustained the ancient Maya for thousands of years, which is particularly impressive considering the relatively large number of people living in each Maya city-state.

In order to prepare a proper Milpa, part of the nearby forest had to be cleared, The forest was cleared by hand (trees chopped down or small plants cut) and the litter was burned afterwards.

Alongside corn, the Maya grew beans, squashes, chile peppers, and fruits which helped to not only provide shade and keep the soil moist enough to be fertile, but also served as a nutritious part of the traditional Maya cuisine. Milpas were usually productive for only a few years but were returned to after lying fallow for a year or two.

Plentiful Harvest

***

First Expansion Role Card Feature: the Astronomer

Almost every ancient civilization had its variations to measure time and attempts to build a calendar system, the Mesoamerican versions - especially the Maya - are the most complex and accurate. Maya astronomers were often priests at the same time and it was necessary for them to build and maintain a close relationship with the stars and the “heavens” in order to receive the most accurate guidance from the deities. They observed and tracked the complex motion of the sun and the planets carefully and recorded all this information in their chronicles.

The Astronomer role card included in the Eclipse expansion honours this ancient tradition. By playing this card, you may take a discarded Eclipse card that will apply only to you this turn. When we look at the stars, we look at the distant past. 

Astronomer

First Eclipse Expansion Building Tile Feature: the Observatory 

It is only fitting that we close this update by showcasing the Observatory, a building tile that also lets you have fun with the Eclipse cards. Through this building, in your turn, you may look at the two top cards in the Eclipse deck, and then you may put one of those cards to the bottom of the deck..

The Maya priests had an important relationship with the heavens as their power and social status was dependent on the guidance they were supposed to read from the stars. The motions of the planets, stars, and mainly the Sun were essential information that they immortalized in chronicles as well. Because of this, observatories held great importance in almost every city. These cylindrical-shaped buildings had multiple tiers so their heights could help the avid astronomers have a sight of the stars without any disturbance - especially because they were looking at the stars with naked eye. They were often built in groupings, like the one in Uaxactún - three observatories that were inspired by the summer solstice.

Ahau - Observatory

That's all for now! Thank you for taking the time to read through this celebratory share. We look forward to seeing what fresh excitement Day 2 brings — starting with an upgrade to our armoury! 

We have also noted all of your helpful feedback from Day 1, and we are actively working with our production partners today to sort out an efficient storage solution that will allow you to store your pyramids whole once assembled and enhance the neat organization for all other existing components. Stay tuned for news!


Have a wonderful day,

The Apeiron Games Team

Fully Funded!! Our Many Thanks & Our First Stretch Goal
4 months ago – Fri, Feb 25, 2022 at 04:38:34 PM

Dear Future Rulers,

The moment has finally come! After so much care, effort, hard work, and anticipation, we can now gladly announce that Ahau - Rulers of Yucatán has reached its funding goal - and it is all thanks to you!

Although we definitely want to take a moment to celebrate this first of many milestones, we can’t wait for you to see all of the amazing surprises we have in store. Please do not hesitate to share the project you have all helped us bring to life with any and all gaming friends and loved ones who might enjoy a journey through time. 

For our first stretch goal, we will seek to unlock three new building types. If you haven’t had a chance to flip through our rulebook, you’ll be happy to know that this trio of tiles will offer you even more ways to customize your engines - with additional mid-game and end-game scoring effects. 

While we have you here, we would love to hear from you! Where did you first discover Ahau? ☕

Again, we are so glad that you have chosen to join us on this journey. Your support means the world to our entire team. 

Have a wonderful evening,

The Apeiron Games Team